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Outlast 2 game ign
Outlast 2 game ign









outlast 2 game ign outlast 2 game ign

The soundtrack is also noticeably less intense, characterized by a choir that whoops and shouts to create the illusion of voices surrounding the player. Examples of terror are seeing the Pilot skinned and gutted at the beginning of the game, to set the mood. Getting one's faced ripped off while in the dark woods is horror, hearing whispers and threats of getting one's face ripped off is terror. Terror is different than horror because terror is the anticipation of horror. In Outlast 2, the game is terrifying instead of horrifying. At the end, the for both the Whistleblower and the original, the music is somber and quiet, but peaceful, as the horror has ended and all is good. The chase music is very loud and intense orchestral music, and when hiding, the brass instruments come out to create a sense of dread. In addition, the soundtrack for the game also supports the horror theme. The only problem is the hordes of superhuman, psychotic enemies in your way. The game is very direct and in your face, with a single clear objective, to get out. The game characterizes on intense chase scenes and hiding, with notable horrific villains such as Chris Walker and Richard Trager. It also appears to be freshly destroyed, as the bodies are new and the asylum collapse began just hours before Miles came. In Outlast 1 the environment is very confined, with narrow corridors and enemies behind every corner. From what I have seen the negative reviews for Outlast 2 are because "it is not scary enough." Well, I have an idea why people think that.











Outlast 2 game ign